
Flash 8 ActionScript 2.0
3
days | 9:30am - 4:30pm | $1195
Macromedia Flash 8: ActionScript provides experienced
Flash designers with the knowledge and hands-on practice
they need to create dynamically generated event-driven
animation and interactive games with Flash. The course
teaches fundamental programming techniques. It begins
by introducing core concepts including instance names,
variables, functions, properties, and methods; then proceeds
through conditions, loops, event handling, and animating
with ActionScript.
Audience
To take this course, you should have:
Completed
the Macromedia Flash 8: Rich Content Creation course,
or have equivalent experience.
The
desire to learn how to program Flash content using ActionScript.
Course Outline
Unit 1: Introducing the Course
Understanding
the course format
Reviewing
the course objectives and prerequisites
Looking
at the course outline
Unit 2: Controlling Visual Objects with ActionScript
Using
the Actions and Help panels
Declaring
variables and their data types
Using
the trace() function
Using
code hinting
Assigning
instance names and using them to assign runtime property
values
Using
the with operator
Introducing
core properties of visual built-in classes: MovieClip,
Button, and TextField
Controlling
Button and MovieClip position and visual state
Controlling
TextField content
Introducing
core properties of non-visual built-in classes: Math
Using
mathematical operators
Understanding
data type conversion
Unit 3: Using and Writing Functions
Working
with Flash Player global functions
Converting
values returned from functions and assigning them for
display
Writing
user defined functions
Returning,
or not returning, data from a function
Understanding
variable scope
Adding
code within a MovieClip symbol's own timeline
Introducing
the this operator
Understanding
object methods
Introducing
core methods of visual built-in classes: MovieClip and
TextField
Controlling
the MovieClip playhead within its timeline
Loading
external MovieClip content
Understanding
cross-domain security issues
Exporting
and attaching MovieClip symbol instances at runtime
Writing
and using user defined functions to create visual content
Understanding
depth
Dynamically
referring to instance names and property names at runtime
Unit 4: Using Text, Dates, Math, and Paths
Controlling
TextField formatting through code
Creating
and formatting TextFields at runtime
Using
Date objects
Working
with String concatenation
Generating
random numbers and integers using the Math class
Understanding
relative path names
Controlling
nested MovieClip objects
Unit 5: Understanding and Handling Events
Understanding
event driven programming
Working
with event handler syntax
Moving
from symbol-based to timeline-based event handling
Introducing
core events of visual built-in classes: Button, MovieClip,
and TextField
Controlling
the playhead within an event handler
Understanding
the this keyword inside an event handler
Creating
rollover effects
Responding
to TextField focus events
Calling
a single function from multiple event handlers
Referring
to a parent object from within an event handler
Unit 6: Managing Color, Sound, and Data with Built-In
Classes
Understanding
complex (aggregate) variables
Working
with Arrays
Working
with generic Objects
Transforming
MovieClip objects using Transform and ColorTransform objects
Generating
random color transformations
Using
Sound objects
Creating
audio feedback with event-driven sounds linked from the
Library
Unit 7: Making Decisions and Repeating Yourself
Understanding
looped code
Using
loops and arrays to attach, name, and control MovieClip
objects
Using
loops to create, name, and control TextFields to display
data object values
Understanding
conditional code execution
Surveying
the comparison and logical operators
Using
if/else comparison to toggle MovieClip visual states
Unit 8: Animating with ActionScript
Dragging
and dropping a MovieClip object
Testing
for collision between MovieClip objects
Initializing
attached MovieClip objects
Using
the onEnterFrame event handler
Controlling
visual change rate
Testing
and responding to position at runtime
Related Courses:
Rich Content Creation
Flash
8 Week Intensive (Rich Content + ActionScript)
Advanced Design
Video Development
Flash Media Server 2 Streaming Media