
Flex 3: Programming the Visual Experience
3
days | 9:30am - 4:30pm | $1495
Description
Flex 3: Programming the Visual Experience provides experienced
Flex developers with hands-on, practical experience implementing
common graphical and interactive requirements illustrated
by designer and project mockups. This three-day course
instructs programmers how to work with embedded images
and fonts, implement transitions and easing effects, apply
filters and blends, and programmatically interact with
mouse position and actions like dragging and dropping.
In addition, students will learn how to extend and skin
Flex UI components using both images and shapes drawn
with the ActionScript Drawing API.
Audience
To gain the most from this class, you should:
have attended the Flex 3: Developing Rich Client Applications
course.
have
equivalent knowledge of the topics covered in Flex 3:
Developing Rich Client Applications
You
do not:
need
to be a designer
need
to know any design tools
.
Course
Outline
Introducing Flex 3: Programming the Visual Experience
Modifying
the default look-and-feel of Flex applications
Understanding
why Flex programmers need a design course
Introducing
Mastery Learning
Understanding
the Course Format
Reviewing
the course prerequisites
Reviewing
the course outline
Setting
up the application files
Enhancing the application with imagery and layering
Adding
background colors and imagery to the application
Adding
an application background image
Adding
imagery to the Natural Experiences application
Layering
content using absolute layout
Creating
a reusable embedded image
Creating
instances of an embedded image class
Using
bindable variables for imagery
Creating
simple popup functionality
Enhancing the application with fonts, filters and blends
Understanding
the limitations of device fonts
Learning
the limitations of device fonts
Embedding
fonts with direct calls to the font files in the file
system
Embedding
fonts using FlashType
Exploring
advanced FlashType settings
Exploring
filters
Exploring
filter properties
Applying
blends
Modifying the look-and-feel of Flex components graphically
Exploring
9-slice scaling
Exploring
9-slice scaling
Modifying
the look-and-feel of Flex components using MXML styles
Walkthrough:
Modifying the Natural Experiences Welcome Panel using
MXML styles
Modifying
graphical skins using Adobe Flash templates
Lab Day 1: Adding Imagery, Fonts and Animation to the
Visual Experiences Application
Extending Flex Components
Learning
display object basics
Exploring
the non-content children
Introducing
the DisplayObject class and its subclasses
Extending
Flex components
Creating
an extended component
Implementing
the createChildren() method
Implementing
the updateDisplayList() method
Calling
the updateDisplayList() method of the super class
Improving
custom component reusability with stylesheets
Drawing shapes and programmatically modifying the look-and-feel
of Flex components
Understanding
the relationship between display list objects and the
Graphics class
Calling
the clear() method
Exploring
the clear() method
Drawing
lines
Using
the scaleMode argument of the lineStyle() method
Ordering
the lineStyle() method arguments
Using
line methods to draw a star
Creating
a visual element as an ActionScript class
Creating
shapes
Defining
fill methods
Implementing
a ButtonSkin from the mx.skins.halo package
Implementing
a programmatic skin
Animating components and state changes
Reviewing
Behaviors
Defining
behavior triggers
Applying
behaviors
Creating
a fly-in popup component
Reviewing
View States and Transitions
Using
the CurrentStateChange change event
Understanding
the order of events and transitions
Setting
a custom component’s size for state changes
Handling
child components that become invisible in transitions
Lab Day 2: Skinning the Visual Experiences Application
Passing data between components to affect layout and
data display
Creating
custom component properties
Passing
and displaying XML photo data in the gallery
Reviewing
the Repeater component
Using
dynamic data in the Repeater
Using
currentItem with a complex data structure
Using
Repeater data in ActionScript
Calculating
custom component size
Creating
a more flexible tile display
Creating mouse-aware application features
Detecting
the mouse position
Moving
the popup to the mouse position
Detecting
the stage dimensions
Creating
animation using the Timer class
Understanding
easing
Implementing
Drag and Drop Functionality
Understanding
the DragManager
Enable drag and drop functionality in a drag enabled
component
Specifying
the data to display in a List control
Enabling
dragging on non-list-based controls
Controlling
dropping with formats
Handling
data in drag and drop operations
Viewing
data in the DragSource
Lab Day 3: Adding drag-and-drop functionality and transitions
to the Visual Experiences application
Related Courses:
Flex 3 Data and Communications
Flex 3 Building Dashboard Applications
Flex 3 ActionScript 3